Theoretical model and playful practice: a pathway to digital accessibility

Authors

DOI:

https://doi.org/10.51358/id.v22i2.1238

Abstract

Digital accessibility has often been reduced to merely larger buttons or high-contrast texts; however, it must be approached as a complex cycle involving perceptions, emotions, and values. In this context, technology should serve as a bridge to digital inclusion rather than a barrier. This article examines how a theoretical model for inclusion and digital accessibility can be transformed into an interactive game experience, while also exploring how theory can be gamified to promote inclusive education. Based on a multidimensional theoretical model – which integrates accessibility, usability, functionality, emotion, and value – we discuss the creation of the analog game Jornada da Acessibilidade (Accessibility Journey). Beyond its pedagogical function, the game symbolizes the continuous efforts toward building inclusive digital environments by encouraging user participation in simulations that mirror practical challenges. Preliminary results reveal the potential of gamification in fostering empathy and highlight the necessity to address disabilities beyond the visual and auditory realms. This work serves as an invitation to reconceptualize accessibility as a commitment to human diversity rather than merely a technical requirement.

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Author Biographies

Renan Binda, Federal University of Santa Catarina

Ph.D. in Knowledge Engineering and Management (PPGEGC/UFSC), with research focused on Inclusive Design and Digital Accessibility in Education. Holds a Master's degree in the same field, concentrating on Media and Knowledge, in addition to a specialization in Experiential Design/UX, and a Bachelor's degree in Design, all from UFSC (Federal University of Santa Catarina).He has experience in digital projects and solutions aimed at accessible journeys and user experience, graphic and audiovisual production, development of products for distance education and web/mobile systems.He worked as a Substitute Professor in the UFSC Animation course, where he taught subjects such as Narrative and Visual Language, Photography and Digital Image Processing, Special Effects, InfoDesign, Entrepreneurship, Animation, and 3D Modeling. He was also a Guest Professor in the Knowledge Sharing and Accessibility course at PPGEGC/UFSC.He participated in the FAPESC startup program with the CoIn - Inclusive Knowledge project to generate social value, and conceived pre-incubated technology projects such as PlaceBe (https://www.placebe.leful.com.br) and PlayStory (http://www.playstory.leful.com.br/).Currently, he is a Postdoctoral Researcher, ad hoc consultant for research foundations in Santa Catarina (SC) and Rio Grande do Sul (RS), and an entrepreneur at LeFul Design House, where he develops projects such as CADUX - Digital Accessibility Cards for User Experience (https://www.cadux.leful.br), the analog game Jornada da Acessibilidade (Accessibility Journey), and the application for digital accessibility guidance and evaluation based on WCAG 2.2 and NBR 17225 (Brazilian Technical Standard) - CoIn (https://appcoin.leful.com.br).

Vania Ribas Ulbricht, Federal University of Santa Catarina

She holds a degree in Mathematics, with a master's and a doctorate in Production Engineering from UFSC (Federal University of Santa Catarina). She was a visiting professor at the Federal University of Paraná in the Graduate Program in Design (2012 - 2014). She was a researcher at Université Paris 1 (Panthéon-Sorbonne). She provides voluntary services at the PPGEGC at UFSC. She was a fellow in Productivity and Technological Development and Innovative Extension from 2009 to 2013, DT/CNPq. She coordinated the project: Mídias, Tecnologias e Recursos de Linguagem para um ambiente de aprendizagem acessível aos surdos (Media, Technologies, and Language Resources for a Learning Environment Accessible to the Deaf), approved by CNPq through CALL N 84/2013 MCTI-SECIS/CNPq- TECNOLOGIA ASSISTIVA / B - Núcleos Emergentes. She was a CNPq fellow in the DTI-A modality. She has experience in the field of Education, with an emphasis on Educational Technology, working mainly on the following topics: accessibility, teaching-learning, hypermedia, hypermedia design, geometry, and descriptive geometry. Since 1981, she has coordinated several national and international events, including the Congresso Nacional de Desenho (National Congress of Drawing), Gráphicas, Conahpas, and Cinahpas. She is a volunteer full professor and a permanent professor in the Graduate Program in Knowledge Engineering and Management at UFSC. Since 2014, she has been the leader of the Núcleo de Acessibilidade Digital e Tecnologias Assistivas (Center for Digital Accessibility and Assistive Technologies) registered with CNPq. Specialist in Neurosciences 2021, by the Instituto de Desenvolvimento Educacional (IDE).

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Published

2025-10-28

How to Cite

Binda, R., & Ribas Ulbricht, V. (2025). Theoretical model and playful practice: a pathway to digital accessibility. InfoDesign, 22(2). https://doi.org/10.51358/id.v22i2.1238

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Articles